Deepwoken Guides Hub
From first purchase to Power 20 — lives, Depths, combat, builds, attunements, and farms in one place.
Deepwoken by Monad Studios East is a paid Roblox RPG (400 Robux, released 2021-12-20) where every character lives under a hard life system. One death stains your bar. A second death without cleansing sends you into the Depths. Dying there is a wipe: the slot ends, and Pathfinder mode pays you Echoes for what that life achieved. This hub is the map of every guide on the wiki so you can learn the loop before a gank or a bad Trial teaches it the hard way.
Use the pages below in order if you are brand new, or jump straight to the mechanic that just killed you. Every guide uses locale-agnostic internal links, real progression advice, and FAQs tuned to what players actually search.
Start here
New accounts should begin with Getting Started. It covers purchase, Aspect and Origin choices (Castaway first), attunement and boons, Cap’n Orlandeau’s tutorial, the Carnivore opener (5 Strength and 5 Willpower), early Power, and how to survive open-world servers without feeding gankers free Echoes. Pair it with Combat and Controls so M1, parry, roll, feint, crit, and vent are muscle memory before you fight real players.
Once you understand the surface, read Lives, Wipes, and Echoes. That page explains stain cleansing through Power investment, drowning into Scyphozia, wipe rules, Echo spending (including Multifaceted and other permanent unlocks), Echo modifiers, and how Vow of Iron differs from Pathfinder. Without that model, every Depths trip feels random instead of manageable.
Survival and escape
When you drown, you need a plan. How to Escape the Depths walks the City of the Drowned, Cathedral of the Interstice, Depths Trial scaling by Power and party size, Yun’Shul wishes, Idol of Yun’Shul usage limits, void thresholds, and a short Layer 2 Eternal Gale overview. Link that guide the moment your bar is stained so you are not improvising under Watcher pressure.
When Castle Light opens, graduate to Layer 2 Floor 1 for Light Hook rules, Ethironal Shrine routing, party habits, and medallion loops that fund the rest of your account.
Builds, attunements, and power fantasy
Escape skill alone is not enough if your kit is weak. Builds shows how to plan toward the Power 20 cap, spend the 15 investment points you gain per Power, pick talents and mantras, choose Oaths, and shape attunements for PvE versus PvP. Use the build planner, cross-check tier list pages, and read Oaths before you lock a late-game identity.
Elemental identity lives in Attunements and Mantras — base schools, unlockables, mantra slots, Whisper Draws, trainer thresholds, and Deep Shrines. Permanent unlock steps for Shadowcast, Ironsing, and Bloodrend sit on Players: Attunements. Finish the kit with Resonance (bells) and Enchanting once the weapon and attribute sheet are stable.
PvP, progression spikes, and farms
Instanced practice and ranked habits live in Chime of Conflict PvP. Use it to learn matchups without drowning a life, then bring only the lessons you need into Combat Tag open-world fights.
Trial of One is the early Power spike path for Lone Warrior (unlocked after your first wipe or by beating the Thresher). It rewards a large investment dump when finished correctly and teaches monster telegraphs you will meet again in the Depths. Pair Trial clears with Farming for Notes, relics, Enchant Stones, Echo Triumphs, and seasonal event loops such as Hallowtide. Farming also covers safe habits and a clear warning about third-party scripts — using them risks bans and ruins the life system the game is built around.
All guide pages
- Getting Started
- Lives, Wipes, and Echoes
- Depths Escape
- Combat and Controls
- Builds
- Trial of One
- Farming
- Attunements and Mantras
- Resonance
- Chime of Conflict PvP
- Enchanting
- Layer 2 Floor 1
How to use this hub
- Finish Getting Started and the Cap’n Orlandeau tutorial.
- Drill Combat and Controls until parry and roll cancel feel natural.
- Memorize Lives, Wipes, and Echoes before you explore contested islands.
- Bookmark Depths Escape for the first drown, then Layer 2 at Power 15.
- Draft a Power 20 plan in Builds with Attunements and Mantras, then accelerate with Trial of One and Farming.
- Add Resonance, Chime PvP, and Enchanting once the sheet is stable.
Also keep Codes and the Tier List hub open while you play. Codes rarely drop for Deepwoken, but the page tracks status honestly. Tier pages help you avoid dead talent lines when the meta shifts after an update.
Deepwoken rewards patience, clean decision-making, and respect for the Depths. These guides exist so your first wipe teaches you systems — not panic. Read one page, apply it in a session, then return here for the next bottleneck.
Frequently Asked Questions
Quick answers for Deepwoken Pathfinders.
Which Deepwoken guide should I read first?
Start with Getting Started, then Combat and Controls, then Lives, Wipes, and Echoes. Depths Escape comes next once you understand drowning.
Do these guides cover Pathfinder and Vow of Iron?
Core pages focus on Pathfinder lives, Echoes, and Depths. Lives, Wipes, and Echoes links Vow of Iron differences, including the missing Echo system in that mode.
Is Deepwoken free to play?
No. Access costs 400 Robux on Roblox. The experience is by Monad Studios East and launched on 2021-12-20.
What is the Power cap?
Power caps at 20. Each Power grants 15 investment points for attributes, which gate talents, mantras, weapons, and Oaths.